Error in useState() function - state value does changed from initial value

One of my components utilizes useState() to manage the state of its floating label. Here's an example:

const FloatingLabelInput = props => {
  const {
    value = ''
  } = props

  const [floatingLabel, toggleFloatingLabel] = useState(value !== '')

Even though I expect initialFloatingLabel and floatingLabel to always be the same, they differ in some instances! Upon logging the values:

const initialFloatingLabel = value !== ''
console.log(initialFloatingLabel) // false
const [floatingLabel, toggleFloatingLabel] = useState(initialFloatingLabel)
console.log(floatingLabel) // true???

This inconsistency persists. How is this possible?

Why does value vary from initialValue in the given scenario? Could this be a form of race condition?

const [value, setValue] = useState(initialValue)

For more information refer to this link

UPDATE

The issue can be resolved by implementing this solution (as suggested):

useEffect(() => setFloatingLabel(initialFloatingLabel), [initialFloatingLabel])

However, a new problem arises: when focusing on a field, typing something, then deleting it until the value becomes empty, it causes the label to "unfloat" (the label should remain floating):

https://i.stack.imgur.com/M4LDh.png

I didn't intend for the floatingLabel state to update based on the input

value</code consistently; rather, the value of <code>initialFloatingLabel</code was intended to determine the toggle's initial value, with toggling occurring during <code>handleBlur
and handleChange events like so:

const handleFocus = e => {
  toggleFloatingLabel(true)
}

const handleBlur = e => {
  if (value === '') {
    toggleFloatingLabel(false)
  }
}

Is this approach incorrect?

UPDATE

Despite finding multiple solutions, a persistent issue remains, suggesting a problem with Formik - it seems to render all input components initially before the values are fully computed from Formik's initialValues.

One such modification involves adding another local state which updates during handleFocus and handleBlur:

const [isFocused, setFocused] = useState(false)

This allows preventing the label from "unfloating" when the input is empty but focused through the following logic:

useEffect(() => {
    const shouldFloat = value !== '' && !isFocused
    setFloatLabel(shouldFloat)
  }, [value])

To avoid unnecessary animation transitions for pre-populated fields, you can use:

const [floatLabel, setFloatLabel] = useState(value !== '')

While eliminating the floatingLabel local state altogether as recommended in the comments proves beneficial, ensuring only the isFocused state is retained. Thus, enabling smoother label animations:

const animatedProps = useSpring({
    transform: isFocused || value !== '' ? 'translate3d(0,-13px,0) scale(0.66)' : 'translate3d(0,0px,0) scale(1)',
    config: {
      tension: 350,
    },
  })

Although streamlining the code, a lingering issue persists where undesired label animations occur due to value !== '' inexplicably equating to true initially and then reverting to false. Is there an error in how Formik handles initial field values?

Answer №1

To keep your state updated based on changes in initialFloatingLabel, utilize the useEffect hook.

const initialFloatingLabel = value !== ''
const [floatingLabel, setFloatingLabel] = useState(initialFloatingLabel)

// Triggering the callback when initialFloatingLabel changes
useEffect(() => setFloatingLabel(initialFloatingLabel), [initialFloatingLabel])

...

The issue you're facing seems to be related to prop drilling. Consider storing floatingLabel in a shared context.

// floatingLabelContext.js
import { createContext } from 'react'

export default createContext({})

// Top-level components
...
import { Provider as FloatingLabelProvider } from '../foo/bar/floatingLabelContext'

const Container = () => {
  const [floatingLabel, setFloatingLabel] = useState(false)
  return (
    <FloatingLabelProvider value={{ setFloatingLabel, floatingLabel }}>
      <SomeChild />
    </FloatingLabel>
  )
}

// FloatingLabelInput.js
import FloatingLabelContext from '../foo/bar/floatingLabelContext'

const FloatingLabelInput = () => {
  const { setFloatingLabel, floatingLabel } = useContext(FloatingLabelContext)

  ...
}

This approach allows you to easily modify or access the floatingLabel value across your component tree using the context.

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