Obtaining a byte array using the file input method

var profileImage = fileInputInByteArray;

$.ajax({
  url: 'abc.com/',
  type: 'POST',
  dataType: 'json',
  data: {
     // Other data
     ProfileImage: profileimage
     // Other data
  },
  success: {
  }
})

// Code in WebAPI
[HttpPost]
public HttpResponseMessage UpdateProfile([FromUri]UpdateProfileModel response) {
  //...
  return response;
}

public class UpdateProfileModel {
  // ...
  public byte[] ProfileImage {get; set;}
  // ...
}
<input type="file" id="inputFile" />

I am having issues with retrieving the byte array value from a file input field to pass it as a byte[] format in an ajax call to a web API. I believe that this can be achieved using the File API.

Note: It is necessary to save the byte array in a variable before sending it through the ajax call.

Answer №1

[Update]

It has been brought to our attention that the readAsBinaryString method is not recommended for production use in certain User Agent implementations. Instead, we advise utilizing the readAsArrayBuffer method and iterating through its buffer to retrieve the binary string:

document.querySelector('input').addEventListener('change', function() {

  var reader = new FileReader();
  reader.onload = function() {

    var arrayBuffer = this.result,
      array = new Uint8Array(arrayBuffer),
      binaryString = String.fromCharCode.apply(null, array);

    console.log(binaryString);

  }
  reader.readAsArrayBuffer(this.files[0]);

}, false);
<input type="file" />
<div id="result"></div>

If you require a more reliable approach to converting your arrayBuffer into a binary string, we recommend referencing this response.


[previous answer] (revised)

Indeed, the file API does offer a means of converting your File from the <input type="file"/> into a binary string by employing the FileReader Object and its readAsBinaryString method.
[However, exercise caution when using this in a production environment!]

document.querySelector('input').addEventListener('change', function(){
    var reader = new FileReader();
    reader.onload = function(){
        var binaryString = this.result;
        document.querySelector('#result').innerHTML = binaryString;
        }
    reader.readAsBinaryString(this.files[0]);
  }, false);
<input type="file"/>
<div id="result"></div>

If you prefer an array buffer instead, you can make use of the readAsArrayBuffer() method:

document.querySelector('input').addEventListener('change', function(){
    var reader = new FileReader();
    reader.onload = function(){
        var arrayBuffer = this.result;
      console.log(arrayBuffer);
        document.querySelector('#result').innerHTML = arrayBuffer + '  '+arrayBuffer.byteLength;
        }
    reader.readAsArrayBuffer(this.files[0]);
  }, false);
<input type="file"/>
<div id="result"></div>

Answer №2

Current web browsers are now equipped with the arrayBuffer method for handling data in Blob objects:

document.querySelector('input').addEventListener('change', async (event) => {
  const buffer = await event.target.files[0].arrayBuffer()
  console.log(buffer)
}, false)

🎉 🎉

Answer №3

$(document).ready(function(){
    (function (document) {
  var input = document.getElementById("files"),
  output = document.getElementById("result"),
  fileData; // To ensure fileData is accessible to getBuffer function.

  // File input event handler.
  function openfile(evt) {
    var files = input.files;
    // Create a Blob from the selected file.
    fileData = new Blob([files[0]]);
    // Use Promise with getBuffer function.
    var promise = new Promise(getBuffer);
    // Resolve promise when ready, handle error if any.
    promise.then(function(data) {
      output.innerHTML = data.toString();
      console.log(data);
    }).catch(function(err) {
      console.log('Error: ',err);
    });
  }

  /* 
    Define function for the promise to resolve after FileReader finishes loading the file.
  */
  function getBuffer(resolve) {
    var reader = new FileReader();
    reader.readAsArrayBuffer(fileData);
    reader.onload = function() {
      var arrayBuffer = reader.result
      var bytes = new Uint8Array(arrayBuffer);
      resolve(bytes);
    }
  }

  // Listen for file input changes.
  input.addEventListener('change', openfile, false);
}(document));
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>
<body>

<input type="file" id="files"/>
<div id="result"></div>
</body>
</html>

Answer №4

I've encountered many examples that didn't work for me because they used Promise objects or a misleading this while working with Reactjs. In my case, I was implementing a DropZone in reactjs and got the bytes using a technique similar to what's explained at this site: . There were two key points that helped me:

  1. You need to extract the bytes from the FileReader's onload function within the event object.
  2. After trying various approaches, what finally worked for me was:

    const bytes = e.target.result.split('base64,')[1];

Here, e represents the event. In React, you should use const; although in plain Javascript, you could opt for var. This gave me the base64 encoded byte string.

Incorporating this into React involves setting up bindings in the constructor as follows (which is not relevant for vanilla Javascript):

this.uploadFile = this.uploadFile.bind(this);
this.processFile = this.processFile.bind(this);
this.errorHandler = this.errorHandler.bind(this);
this.progressHandler = this.progressHandler.bind(this);

Then, in your DropZone element, you would have onDrop={this.uploadFile}. For a non-React implementation, it's akin to adding an onclick event handler for a "Upload File" button:

<button onclick="uploadFile(event);" value="Upload File" />

The actual function (only applicable lines are shown) includes:

uploadFile(event){
    // For React only
    this.setState({
      files: event,
    });
    console.log('File count: ' + this.state.files.length);

    const in_files = this.state.files;

    if (in_files.length > 0) {
      for (let i = 0; i < in_files.length; i++) {
        const a = i + 1;
        console.log('in loop, pass: ' + a);
        const f = in_files[i];

        const reader = new FileReader();
        reader.onerror = this.errorHandler;
        reader.onprogress = this.progressHandler;
        reader.onload = this.processFile(f);
        reader.readAsDataURL(f);
      }      
   }
}

An issue related to vanilla JS syntax for getting the file object can be found at:

JavaScript/HTML5/jQuery Drag-And-Drop Upload - "Uncaught TypeError: Cannot read property 'files' of undefined"

For handling the progress indicator and other functionalities, appropriate functions along with CSS styles are required. Additionally, to fetch the blob data without the complexity of a Promise object, I leveraged the FileReader which proved effective even when alternatives like readAsArrayBuffer failed.

EPILOGUE:

In the processFile() function, directly setting the byte variable to an array within the JSON object rather than this.state solved an integration challenge faced during implementation.

To adopt a similar approach in vanilla JS, a single global variable could easily store and manage the file data, simplifying the process compared to React's state management. This technique eliminates the limitations posed by frameworks and enables easier access to file byte strings throughout the script.

Answer №5

Here is a convenient method to convert files to Base64 format and prevent encountering the error "maximum call stack size exceeded at FileReader.reader.onload" when dealing with large files.

document.querySelector('#fileInput').addEventListener('change',   function () {

    var reader = new FileReader();
    var selectedFile = this.files[0];

    reader.onload = function () {
        var comma = this.result.indexOf(',');
        var base64 = this.result.substr(comma + 1);
        console.log(base64);
    }
    reader.readAsDataURL(selectedFile);
}, false);
<input id="fileInput" type="file" />

Answer №6

Using the document.querySelector method to target an input element and adding an event listener for the 'change' event. Inside the event listener function, a new FileReader object is created. When the file is loaded, the result is stored in an arrayBuffer variable and then converted into a binary string using Uint8Array. Finally, the binary string and arrayBuffer are logged to the console and displayed on the page inside the div with id "result".
<input type="file"/>
<div id="result"></div>

Answer №7

If you're looking to retrieve the final byte array of a file using only FileReader and ArrayBuffer, here's one way to do it:

 const fetchData = async () => {

      ... ... ...

      const getFileArray = (file) => {
          return new Promise((resolve, reject) => {
              const reader = new FileReader();
              reader.onload = (event) => { resolve(event.target.result) };
              reader.onerror = (error)  => { reject(error) };
              reader.readAsArrayBuffer(file);
          });
       }
       const result = await getFileArray(files[0])
       console.log('Here is the file as an ArrayBuffer: ', result);
       const byteArray = new Uint8Array(result)

       ... ... ...

  }

In this code snippet, the file parameter represents the File object that you wish to read. Remember, this function needs to be called within an async function...

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