What impact does using React state with JSON arrays have on performance?

Currently, as I am delving into learning react, I find myself working on an application that involves a json array stored in a state variable. An interesting observation I made is that React does not trigger a re-render when there are changes to a state variable with a JSON array, unless a copy of it is created first, as discussed here. This led me to wonder if it would be more efficient to have a state variable that can be updated directly whenever I need the page to refresh. Would this approach enhance the performance of the application?

As an example, let's consider creating a hero tracking app:

const Heroes = () => {
  const [MockData, setMockData] = useState(MData.Heros);

  const listHeroes = MockData.map((Hero) => (
    <li>
      <Tile Hero={Hero} />
    </li>
  ));

  const AddNewHero = () => {
    let newMockData = [...MockData];

    let length = newMockData.length + 1;

    let newhero = { name: name, id: length++ };

    newMockData.push(newhero);
    setMockData(newMockData);
  };

  return (
    <div>
      <h2>My Heroes</h2>
      <form>
        <p>Hero Name:</p>
        <input value={name} onChange={(e) => setName(e.target.value)} />
      </form>
      <button onClick={AddNewHero}>New Hero</button>
      {listHeroes}
      {/* <button onClick={sayHello}>Defasult</button>; */}
    </div>
  );
};

export default Heroes;

Alternatively, we could explore the option of using updatePage state change for re-rendering the page:

import { useState } from "react";
import ReactDOM from "react-dom/client";
import { MockData } from "../Mockdata";
import Tile from "./Tile";

const Heroes = () => {
  const [name, setName] = useState("");
  const [updatePage, setUpdatePage] = useState(true);

  const listHeroes = MockData.Heros.map((Hero) => (
    <li>
      <Tile Hero={Hero} />
    </li>
  ));

  const AddNewHero = () => {
    let length = MockData.Heros.length + 1;
    let newhero = { name: name, id: length++ };
    MockData.Heros.push(newhero);
    setUpdatePage(!updatePage);
  };

  return (
    <div>
      <h2>My Heroes</h2>
      <form>
        <p>Hero Name:</p>
        <input value={name} onChange={(e) => setName(e.target.value)} />
      </form>
      <button onClick={AddNewHero}>New Hero</button>
      {listHeroes}
      {/* <button onClick={sayHello}>Defasult</button>; */}
      <div>{updatePage && ""}</div>
    </div>
  );
};

export default Heroes;

Considering that updateState only toggles between true and false, one might question if updating the state like this brings about efficiency gains.

So, which method would actually improve performance, and how do we determine which one performs better in practice?

Answer №1

When looking at the big picture, both of your implementations will perform similarly. Each time a new hero is added to the list, React needs to re-render that list by going through the array, resulting in a time complexity of O(n). This remains consistent regardless of how you choose to update the page.

Because there's no way around iterating over the list to re-render it after an update, I would recommend steering clear of your second approach. Using useState(Data.heroes) works well in this scenario - it only triggers a re-render when the stateful value changes, managing that process on its own. Trying to control the rendering manually only adds unnecessary complexity for you and future developers maintaining the code.

On a side note, my advice would be not to get too caught up in performance optimization when first building an app. Focus on getting it up and running smoothly before diving into fine-tuning. Happy coding! :)

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