Questions tagged [libgdx]

'libGDX' is a revolutionary open-source Java game development platform built on OpenGL (ES) that seamlessly operates across multiple platforms including Windows, Linux, Mac OS X, Android, iOS, and browsers supporting WebGL technology.

What is the best way to save and load a level file that contains abstract objects?

I am currently developing a level editor that needs to include a save feature similar to Mario Maker. The goal is for users to create levels and save the corresponding data. However, I am facing some challenges. My level structure includes a list of Enemie ...

Tips for utilizing JSON for mapping files

Hey there! I am currently developing a 2D game using libgdx and I'm in need of a method to save vertices from an editor I've been working on. My initial thought was to store everything in JSON format. { meshes: { attributes: {"POSITION", "COLOR"}, ...

Skip the loading screen and directly retrieve meshes from the GWT server

I have a unique challenge with my animated models, each ranging from 5Mb to 8Mb in size. Downloading them individually can be time-consuming, especially when I need them on demand rather than preloading them in libGdx. While I am experienced with both GWT ...