I am currently developing a level editor that needs to include a save feature similar to Mario Maker. The goal is for users to create levels and save the corresponding data. However, I am facing some challenges. My level structure includes a list of Enemie ...
Hey there! I am currently developing a 2D game using libgdx and I'm in need of a method to save vertices from an editor I've been working on. My initial thought was to store everything in JSON format. { meshes: { attributes: {"POSITION", "COLOR"}, ...
I have a unique challenge with my animated models, each ranging from 5Mb to 8Mb in size. Downloading them individually can be time-consuming, especially when I need them on demand rather than preloading them in libGdx. While I am experienced with both GWT ...